Art & Creative Director

With 15 years in game development, CG, and interactive design, shaping core project vision, directing real-time production, and leading artists, designers, and developers while remaining closely involved across key creative and technical domains.

My work focuses on turning creative intent into a structure teams can actually build on—defining visual direction, production logic, and constraints clearly enough that artists, designers, and engineers can move independently without losing coherence.

I’m deeply hands-on—building scenes, models, textures and sprites, shaders, lighting, animation systems, UI, and gameplay prototypes myself, not as side tasks but as tools for direction and problem solving. This lets me test ideas fast, speak the same language as the team, and keep quality grounded in real constraints.

My experience includes leading internal teams and external vendors on both stylized and realistic projects, establishing workflows and visual standards that hold under iteration. The result is direction that functions as a system: stable, readable, and aligned with gameplay, narrative, technical, and business realities.